Shmups Beginner Advice Tips #3

Time for another set of Shmup tips from Nick, our community manager and Shmup newbie. In our previous articles, we’ve discussed 6 small tips for beginners. Let’s look at 3 more, this time, we look at positioning and movement!

And of course, remember, these are all very basic, and just, of course from my own experiences. I’m sure some experts out there could school me on a few of these.

Tip 7: You have 4 directions to dodge!

I know this seems kind of obvious. Really. Really it does. But sometimes, when you get playing, you focus mostly on left and right (or up and down for side scrollers), and just sort of… well forget the other two directions exist.

And games like XIIZEAL give you a few more reasons to remember to move forward and backwards.

And games like XIIZEAL give you a few more reasons to remember to move forward and backwards.

Quite a few attacks are much easier to dodge by going forward or backward rather than side to side, and you can also use forward and back to throw off the “rhythm” of tracking shots.

Tip 8: Find a good default position

Usually, when I’m playing, I find the default position for my ship when I’m not being harassed or trying to target things.

Obviously, the best position during this time is halfway from each side (or top to bottom on a sidescrolling game). Some people prefer all the way to the back to have the longest time to react to things, but I personally like to be one ship length away from the back, which gives me a bit of room to dodge backwards.

This position in EXZEAL is about where I tend to hang out.

This position in EXZEAL is about where I tend to hang out.

Now, the better you know a stage, the more you’ll know where you need to be during each lull, but this position gives you a pretty good chance to get into the proper position when enemies do start coming.

Tip 9: All else being equal, dodge towards the center

If a bullet is coming for you, and you can dodge left, or dodge right. If all else is equal (not heading towards a target, there isn’t a giant laser beam on that side, etc), you should dodge towards the center.

One of the things that kills me the most in shmups isn’t missing a dodge, it is completely running out of room to dodge. And the fastest way to do that is to consistently run to one edge.

Running out of room to run in this Crimzon Clover World Ignition capture!

Running out of room to run in this Crimzon Clover World Ignition capture!

Always try to give yourself an out, and dodging towards the center gives you the most outs.

So what do you think? These tips still going the right direction? Do your expert eyes see some flaws in my strategy? Tell me in the comments below.

 

{ 0 comments… add one }

Leave a Comment