So we’ve talked a lot about Senko no Ronde 2 coming, about the story and the characters, we’ve shared some cool videos, gifs, and images. But what IS Senko no Ronde 2.
The terms I’ve heard are ballet shooter, arena fighter, shmup fighting game hybrid… but none of those really explain it beyond a surface level.
So let’s look at the gameplay.
The first thing you should note is that Senko no Ronde 2 is a 1v1 game in which you pit one rounder (the names of the mech), with a pilot and support personnel against one other rounder similarly manned. In this way, Senko no Ronde 2 is exactly like a standard fighting game, similar in fact to Koihime Enbu: pick your character, pick your assist.
There are other similarities, you play matches, which are best 2 out of 3 rounds, in an attempt to reduce your opponent’s life bar to zero (though a difference here, when the life bar hits zero, your opponent enters “Vanish” state, which gives them one more hit to try and beat you!). You have some resources similar to fighting games, like a special bar, and a stock of B.O.S.S. mode uses (basically a super powered up form).
But then you have the strong differences! Unlike most fighting games, this game is done from a top-down perspective. instead of forward, backward, jump, duck being your movement (like a 2D fighter), it is about all directions on a flat 2D plane. No jumping or ducking. Also unlike a fighter, most of the game is about shooting not melee! Melee can be used as a quick rush down, but in general, it is more about dancing at distance.
It also doesn’t use special attack inputs. No Quarter Circle Strike type bits. Everyone has a variety of different attacks, but they all follow the same pattern; the diverse attacks make playing each character very different, but the inputs are the same. Dash, main shot, sub shot, bullet canceller attack, barrage that uses meter, shield which also uses the meter, special that is on a timer, S and M melee attacks, and B.O.S.S. mode.We’ll talk about all of these in an upcoming beginner’s guide, but let’s look at B.O.S.S. mode in short, as it is one of the biggest influences of shmups in the game.
We’ll talk about all of these in an upcoming beginner’s guide, but let’s look at B.O.S.S. mode in short, as it is one of the biggest influences of shmups in the game. In B.O.S.S. mode, you turn into a giant boss on the screen, which has all new shots. Like a shmup boss, it is now time for your opponent to take you down or just dodge shots.
So what genre is Senko no Ronde 2? I have no idea. All in all, Senko no Ronde 2 combines elements from fighting games, shmups, arena fighters, all into a fun whole that is very different from most other games I’ve ever played, and one we are very excited to see out there being played. We hope that you are as excited as we are for Senko no Ronde 2! Add it to your Steam Wishlist, and be prepared for the EN demo coming soon!