Degica Games at CEOtaku!

CEOtaku 2017 starts tomorrow, and we are on our way!

Held in Orlando, this event is a superb tournament for all the best anime fighters, featuring tournaments for 16 different games! And one of the 16 official tournaments? Koihime Enbu!

We’re proud to sponsor CEOtaku, and we’re also bringing some excellent Koihime Enbu Prizes:

  • Koihime posters signed by Koihime Enbu’s director
  • OSTs also signed by Koihime Enbu’s director
  • Limited Edition Koihime Enbu for the PlayStation 4 (JP)

But that’s not all! We’ll also be there to show off our brand new release Senko no Ronde 2!

Don’t you want to pilot a mech in this shmup/arena fighter hybrid to prove you are the best pilot of them all?

Hop on over to try out the full version, hang out with two of our Degica Staff, and get some cool Senko swag and prizes!

  • PlayStation 4 flyers
  • Senko no Ronde 2 character buttons
  • Original Senko no Ronde 2 art
  • Physical Senko no Ronde 2 soundtrack
  • Limited Edition Playstation 4

Find us here:

Can’t make it? Don’t worry, you can follow everything on our Twitch stream!

See you there!


Senko no Ronde 2: Strategic use of B.O.S.S.

The B.O.S.S. (Booster of Over-armed Shell System, yes it is clear they were just looking for something that spelled BOSS) mode in Senko no Ronde 2 is one of the things that intrigues me personally about the game.

So what is B.O.S.S. mode? It works like this. When you enter B.O.S.S. mode, a giant shell appears and you turn into a huge shmup style boss enemy. It has its own lifebar and a timer, both based on the length of your charge bar when you activate (if you are in overheat, you can’t B.O.S.S.!). You stay in this form until one or the other runs out, and when you exit this form your charge bar will be completely empty. Whenever you lose a round, you gain an additional stock.

Like a B.O.S.S.

Like a B.O.S.S.

This mode is very powerful. You can do a ton of damage in it, and it can protect you for a bit if your health is low. But this comes to the reason I really like the system: it feels more like a strategic resource than a tactical one.

So what do I mean by Strategic versus Tactical. Tactical is your plan for right now. How are you going to hit him in the immediate? How are you going to avoid that shot? Strategic is what you are doing to win the match as a whole.

Every time you use B.O.S.S., you don’t just have to consider what is going on in the match right NOW, you have to consider how that puts you in the game as a whole.

Here are a few situations I’ve found where the instinct MIGHT be to jam down on that button, but is it really the right move? Maybe we should consider deeper.

First, you have this situation. You are in Vanish (meaning any hit will kill you), you can mash down the button to enter Final B.O.S.S. mode (an enhanced version that only happens if you are on Vanish) and maybe save the round.

Like a Final B.O.S.S.

Like a Final B.O.S.S.

But let’s take a look at the situation further. How much health does your opponent have left? If he destroys your Final B.O.S.S. mode that is it for the round. What is your stock and his stock like? If he hasn’t used many, and you have, you might want to just hope for the best and do without. If you win, this gives you not only the round, but you save a stock. If you lose, you gain a stock. Granted, if losing would lose the match, it is clear you should just mash the button anyway.

But there are other things to look at too. Does he have abilities up? What are the abilities? Is his charge bar high? Characters like Fabian can tear down your B.O.S.S. super fast with his barrage, and even without it, that charge bar can block a lot of bullets. It could just be a waste of stock, as your B.O.S.S. gets burned out without doing a lot of damage.

Player 2 has Bombardment up AND full charge. Your B.O.S.S. form would go down pretty fast. (Like a B.O.S.S.)

Player 2 has Bombardment up AND full charge. Your B.O.S.S. form would go down pretty fast. (Like a B.O.S.S.)

Or another situation, what if your opponent uses his first stock early in the first round. It does a good bit of damage to you, but you live through it. You could do the same back, but why not sit back and just stick it out. If you are lucky you might even goad him into using it again in the same round. Even with a round loss, going into round 2 with 3 stock (one from the lost, two from your base stock) to their 0 puts you in a strong position.

One time I really do feel it is the 100% always right move is if it is the 3rd round, your opponent hits vanish, and they have a stock left. Jam that button down as hard as you can before they can! So remember, always be mindful of the impact of pressing that button! Not just on the now, but its implications for the entire match.

You’ll get the chance to put these thoughts into action soon, the English demo is on the way! And be sure to wishlist the game on Steam to keep up with release and updates!


See Senko no Ronde 2 in action!

Hey, everyone!

Ready for some fast paced mecha combat? On the edge of your seat waiting on Senko no Ronde 2 to release?

Then be sure to check out the two prerelease live streams of Senko no Ronde 2 coming up in the next week!

The first one will be tonight, 9pm-Midnight Eastern, with CFGgames!

You can find him on Twitch here:

Next, on Sunday, 4-7pm Eastern, where our official stream will host Brett and Lark, where Lark will explain the basics, some tips and tricks, and even some of the history of the game!

Make sure to join us on our official Twitch channel:

We hope to see you at both streams!


Senko no Ronde 2: The Basics

Senko no Ronde 2 is coming, and we want you to hit the ground running.

That is why we’ve decided to write a little beginner’s guide to help out. Now, once you get the game, most of this info will be available in the tutorial, but everyone’s learning style is different, and hey, everyone wants to just jump right in when they get the game right? So, let’s take a look at the mechanics.

First of all, let’s talk a bit about what kind of game this is. It is kind of like a fighter, kind of like a shmup, and just 100% a 1v1 match of skill and wits.

From a top down perspective, you have to beat your opponent by reducing their lifebar to zero, pushing them into the Vanish condition, and then getting the final blow. Best 2 out of 3 rounds takes the match.

That round structure is very much like a fighting game, but button inputs? That takes a lot more influence from the shmup side. You don’t need to memorize different motions and button inputs, but instead, you have to learn how each Rounder (your mecha in the game) plays, as each of them plays wildly different, but the mechanics of how to execute those moves, that remains the same.

So here, we’re going to use our hero Lev with Katie as his operator as an example.

So first of all, all characters have 2 moves that behave identically on each Rounder. Dash and Shield.

You can activate these moves by hitting their individual buttons, or you can activate them by using the “Action” button, Shield activates if you hit action while remaining still, Dash if you press it when moving. This stems from the game’s origins as a limited button arcade game, and to be honest, I find it better if you play on a stick. With a console style controller, the individual buttons will probably feel better.

So what do these moves do!

Dash: Dash is exactly what it says on the tin. It lets you move in the direction you are pointing very fast. You can also press another direction and click dash/action again to quickly change directions, mixing it up and trying to confuse your foe.

Barrier: Barrier will block all ranged attacks, but every block causes your charge meter to go down. You can gain more charge by picking up the charge power up sparklies that drop when you hit an enemy, so you need to mix up your offense and defense or you’ll find yourself without charge and your Barrier will be useless. You also can’t shoot while your Barrier is active, so you need to use it tactically to block specific attacks, overuse of your Barrier just delays the inevitable!

So what are those attacks you can block!

Every character has two basic shots.They are referred to as Main Shot, and Sub Shot. Your Main Shot can be used as much as you want. Your Sub Shot runs out of ammo after a certain number of shots, requiring a short period of reloading.

For Lev, his Main Shot is his Gatling gun. This is just a standard machine gun style shot.

His Sub Shot is the jelly gun. It doesn’t look that different from his Gatling, just bigger bullets, and more damage, but it is easier to stop as the bullets can be shot down, so make sure to wait for an opening!

Also, as a bonus tip: You can also use both of these shots simultaneously, as long as you press the buttons at slightly different times.

Next up, we have your Barrage Attack. Barrage is a heavier attack, but it uses some of your charge bar to do. You have to balance your use of Barrage Attack with your use of Barrier and picking up charge. Do you go full offensive and reserve the charge for Barrage, hoping to overpower your opponent? Or do you stay on the defensive waiting out the opportune times for damage? That is up to you. Every character has 3 barrages, Neutral Barrage, Back-Forward Barrage, and Full Circle Barrage.

For Lev’s Neutral Barrage, he unleashes a series of wide shots from a path carved by the disc on his rounder’s back, this can do massive damage from up close if the enemy is hit with multiple streams, or used to pressure an enemy at distance due to being hard to dodge entirely.

So all these bullets are flying around the arena, your shield is down, what are you supposed to do about it? You can also use your Bullet Canceller attack. This is another case of two inputs, you can either use the assigned button, or you can hit your main and sub shot buttons simultaneously. This will execute a short range strike that can both damage your opponent if you are within range, and take out any bullets in the arc of the strike!

This is a good way to escape a nasty bullet pattern, so be sure to keep it on your radar!

And now, for the biggest reason Operators are around, let’s look at abilities. Abilities are VERY strong moves, capable of turning the tide of a round if used correctly. After you use your ability, there will be a timer that starts before you can use it again. Once again, they give us a stick friendly way to do this move. Instead of using the default button, you can press Sub-shot and Barrage at the same time to use your ability.

Each Operator brings their own ability to the table, and Katie brings Lev her Offensive Unit Ability to blast through his enemies. This launches a series of circular drones all over the place, each shooting tons of bullets all around them. Properly timing this move for when your opponent is out of Shield could be devastating!

If you move within the reload rings to your opponent, you will switch to using melee rather than using your normal shots.

There are two forms of melee, M-Melee, which is fast and you can initiate by hitting your main shot button repeatedly to do a full combo,

And a “throw” S-Melee that is a bit slower, that uses your sub shot button.

Your M-Melee can be blocked by barriers, but your S-Melee can’t. This creates a kind of rock paper scissors. The Fast M-Melee beats the Slower S-Melee, the S-Melee beats Barrier, and the Barrier beats M-Melee.

And lastly, we bring you the most commanding move in the game, B.O.S.S. Mode. You start each match with 2 uses of this powerful mode, and you get an extra stock as a consolation prize if you lose a round.

B.O.S.S. mode can be activated by its own button, or by pressing the Main Shot, Sub Shot, and Action buttons together simultaneously. After you initiate the move, you will be join forces with an outer armored shell, that will make you a huge shmup like boss with completely different attacks than your normal mode! The B.O.S.S. has its own separate health bar, and a timer, if either of them run out, you return to your normal mode. This means people can either wait you out, or try to knock you down.

You can take a look at the devastation that Lev’s B.O.S.S. mode, Dish Conductor, unleashes here!

You can also enter Final B.O.S.S. Mode, a souped up version that happens if you activate the mode while in Vanish, but if you die in this mode, it is game over for the round.

Every character plays using these same move inputs, but due to the incredibly diverse array of attacks they wield, they all play incredibly different. Be sure to find your perfect Rounder in Senko no Ronde 2, arriving on Steam and PS4, September 6th!


What is Senko no Ronde 2?

So we’ve talked a lot about Senko no Ronde 2 coming, about the story and the characters, we’ve shared some cool videos, gifs, and images. But what IS Senko no Ronde 2.

The terms I’ve heard are ballet shooter, arena fighter, shmup fighting game hybrid… but none of those really explain it beyond a surface level.

So let’s look at the gameplay.

The first thing you should note is that Senko no Ronde 2 is a 1v1 game in which you pit one rounder (the names of the mech), with a pilot and support personnel against one other rounder similarly manned. In this way, Senko no Ronde 2 is exactly like a standard fighting game, similar in fact to Koihime Enbu: pick your character, pick your assist.

There are other similarities, you play matches, which are best 2 out of 3 rounds, in an attempt to reduce your opponent’s life bar to zero (though a difference here, when the life bar hits zero, your opponent enters “Vanish” state, which gives them one more hit to try and beat you!). You have some resources similar to fighting games, like a special bar, and a stock of B.O.S.S. mode uses (basically a super powered up form).

But then you have the strong differences! Unlike most fighting games, this game is done from a top-down perspective. instead of forward, backward, jump, duck being your movement (like a 2D fighter), it is about all directions on a flat 2D plane. No jumping or ducking. Also unlike a fighter, most of the game is about shooting not melee! Melee can be used as a quick rush down, but in general, it is more about dancing at distance.

It also doesn’t use special attack inputs. No Quarter Circle Strike type bits. Everyone has a variety of different attacks, but they all follow the same pattern; the diverse attacks make playing each character very different, but the inputs are the same. Dash, main shot,  sub shot, bullet canceller attack, barrage that uses meter, shield which also uses the meter, special that is on a timer, S and M melee attacks, and B.O.S.S. mode.We’ll talk about all of these in an upcoming beginner’s guide, but let’s look at B.O.S.S. mode in short, as it is one of the biggest influences of shmups in the game.

We’ll talk about all of these in an upcoming beginner’s guide, but let’s look at B.O.S.S. mode in short, as it is one of the biggest influences of shmups in the game. In B.O.S.S. mode, you turn into a giant boss on the screen, which has all new shots. Like a shmup boss, it is now time for your opponent to take you down or just dodge shots.

So what genre is Senko no Ronde 2? I have no idea. All in all, Senko no Ronde 2 combines elements from fighting games, shmups, arena fighters, all into a fun whole that is very different from most other games I’ve ever played, and one we are very excited to see out there being played. We hope that you are as excited as we are for Senko no Ronde 2! Add it to your Steam Wishlist, and be prepared for the EN demo coming soon!


Choose the Game Tengoku Cover Art!

Game Tengoku is coming to PS4 Physical in English! We have several contenders for the cover art, and we are having a hard time choosing a favorite! Help us out by voting in our poll below!

Be sure to also vote in our Twitter Poll as the two will be combined for the final stats!


Bullet Soul Infinite Burst, Caravan Mode Loop Guide!

Our friends over at Mages have released the updated Bullet Soul: Infinite Burst on Steam! We here at Degica are super excited about this release and have been competing with the prerelease version in Caravan Mode for the last couple of months. And lucky for you, we have all that experience, because we’re working with Mages to have a Caravan Mode Contest to celebrate the release.


So, I’m going to share my knowledge that got me to breaking 500 million in this mode (and beating those other two in the Degica office).

You are going to want to use Loop for score. She is by far the best character for pushing those points up as high as possible.

You have two shots with Loop. A wide shot, and a focus shot.

The focus shot will be used more often, but you will need to know when to switch. (Quicktip: The focus shot button takes priority over the wide shot, because of this, I hold down both buttons, and just release focus shot to switch shots. This makes switching shots completely seamless.)

You should also remember that during focus shot, you are going to move slower, this means that if you need to do a quick dodge, you will need to switch to your wide shot.


So first, let’s look at the wide shot. This one is pretty simple, it does a decent amount of damage, it spreads pretty far, and an extra bonus, the bits that are thrown from the side actually go a little bit behind you. This can be a big bonus, and you will see why when we get to the multiplier mechanics further down.

And next is the focus shot. The focus shot shoots a beam directly in front of you that does good damage, but what REALLY does a little of damage are those swinging fists. You need to get in close to enemies to take advantage of that damage, but you’ll likely be close in because of the multiplier mechanics anyway, so that is good. They also swing pretty far to the side and slightly behind you during the swings, this is useful because you can actually use them to take out an enemy directly behind you if you position correctly. Focus shot also launches homing missiles, which are useful for taking out a few stragglers outside of the shots standard spread (which is basically only right around your ship and straight forward).

This covers all the attacks so now, let’s look at the major thing that is going to make or break your score: The multiplier.


This little bar right here.

This bar goes up every single time you kill an enemy, every time it fills it adds 1 to your score multiplier. Every bit of score you get is multiplied by that multiplier before being added to your score. So what we need to do is make that thing go up as fast as possible. And the way we do this is playing hyper aggressive.

Some people think that point blanking is how you make it go up faster, but that is not the case, the multiplier bar goes up faster based on how high you are on the screen when you get the kill. So in order to get the best multiplier possible, you need to hug the top of the screen as much as you can. In fact, the first time I broke 400 million, I didn’t even concern myself with dying, only with killing as fast as possible and as high on the screen as possible.


Because of the need to be so high up on the screen for score, you are not going to get a ton of reaction time, which means that to get a good score, high levels of memorization are going to be needed. Luckily in two minutes, there is only so much you have to memorize, unfortunately, though, there is one thing that can throw a wrench in this:

How fast you take out waves, can cause additional waves to show up that wouldn’t be there normally. This means, as you get better and better, you’ll have to change what you’ve memorized slightly as you get used to an additional wave here or there added between other waves. It isn’t a big deal, but it is something to be aware of (and it is very useful for boosting up that multiplier bar!).

Now, the next thing you want to look out for is mystery bonuses. These are small green spots on the ground, blowing them up will give you points! Try your best to catch them all.


Another opportunity for scoring is on the minibosses. Depending on how quickly you kill things, you will face between 3-5 miniboss points, of 1 of 3 types. Each one of these has 1 or more special bonuses.

The first type is these:


They have one special bonus: Kill them at the same time to receive the bonus.

Next, we have this:


The special bonus on this type is simple, kill it before it fully forms to receive it. In order to do this,  you’ll need to use your focus shot from about midscreen.

And lastly we have this pair:


This one you can get a total of three special bonuses. One is, like with the first boss type, killing both at the same time will award you points. On top of this, you can get one special bonus per miniboss in the pair from destroying the outside triangle pieces before destroying the central core.

And then, one last way to score: If you die 0, 1, or 2 times, you will get an additional amount of bonus points at the end of your run, with the fewer deaths you have giving you more and more score.

So, putting this all together, here are your main tips for a high score:

  1. Be aggressive! As both killing things faster AND being high on the screen helps your score, you want to be as aggressive as possible.
  2. Be aware of your shot types. Spread can be used to hit things directly to the left and right of you, and even slightly behind, focus can hit things near you all the way around your ship.
  3. Memorize the stage. Because of the aggressive gameplay necessary you will need to react to things BEFORE they are on the screen.
  4. Know when to back up a bit: Sometimes because of that end bonus from lives, you will need to back up slightly for a bit of survivability, know when the best time to do that is.
  5. Make sure to know all the special bonuses for minibosses.
  6. Be on the look out for mystery bonus spots!
  7. Have fun!

Good luck with the Caravan Score Contest, hopefully this guide helps!


Return from Anime Expo!

Whew, this is Nick, finally recovering from Anime Expo, and there is nothing like a big con to take all the energy out of you!

We returned from Anime Expo nearly two weeks ago, and I’m just now catching back up. So let’s look at some of the fun we had at the con!

Cool Events!

One of the things I was personally in charge of, and which was, of course, a whole lot of fun, was at booth events!

We had two major ones, starting with a live Koihime Enbu Tournament!

Hosted by Brett and myself, the tournament featured a hard fought battle between 27 fighters. With everyone huddled around the final matches, the victor was finally crowned!


All hail LoliMaiko, carrying home his prize!

The next day, we had another contest, this time featuring a game we brought to show off for our friends at Mages, Bullet Soul Infinite Burst! This time it was a Caravan Mode Score Attack contest. Score as many points as you can in 2 minutes, with aggressive play and daring maneuvers!


This one went to WaywardSera, who hovered around the booth all day to learn the game! He, too, took home a sweet tower PC.

First Looks!

Along with bringing some old favorites, Anime Expo was a time of first looks for the US!

On top of being the first look at the PC version of Bullet Soul Infinite Burst, Anime Expo was the first US hands on with Senko no Ronde 2, the Arena Fighter game that smashes shmups with 1v1 fighting games.


And also the first time Degica has shown off Rival Megagun stateside, an engaging 1v1 pure shmup, where you out survive your opponent, or power up to take him down in boss mode yourself!


But of course, we also just got a wonderful chance to talk to fans and to make new fans! Most of the time, we see you all online, and we always appreciate the kind words, but seeing so many of you in person, getting to talk the games and see you right in front of us, it is a special feeling, one that makes us especially proud to do the work we do.

So thank you to everyone who stopped by the booth, we hope to catch you all again!



Enjoy a Relaxing Steam Summer Sale with Degica Games!


It’s one of our favorite times of the year: The Steam Summer Sale! Who wants to go out in that heat, let’s stay in and play video games instead. To be specific, let’s play some Degica Games.

We have a variety of games, from shmups, to platformers, to fighters, but today, let’s look at a few games with a bit slower pace, to match that wonderful relaxed slow pace of Summer.


For instance, now is the perfect time to pick up the Puzzle Adventure Game OneShot! Help guide Niko through a mysterious world to restore its lost sun. This is a game where consequences are real, with a story that you won’t want to miss! And for 40% off, there is no reason you have to.



And talking about things you wouldn’t want to miss, make sure to also grab the brand new OneShot Solstice Soundtrack, featuring 27 songs written by Nightmargin and Michael Shirt, including 8 never before heard tracks!

You can buy it at 20% off, or you can get it in the full OneShot Soundtrack Edition.


We also have the world renowned Visual Novel Muv-Luv for sale at 50% off! You play as Takeru, a normal high school boy, who wakes up one morning to find an heiress to one of the largest global fortunes sleeping in your bed and insisting you are destined for one another.

Odd high school romance hijinks ensue, but then, just as things seem to be resolved, Takeru wakes up in a completely different alternate version of his world. Filled with alien invaders and giant mecha. What could be happening? Considered one of the greatest visual novels of all time, at 50% off, if you don’t have this, you need to.


But how about something a little bit sweeter. Nurse Love Addiction is a Yuri Visual Novel about love, medicine, and learning to be an adult.

Guide Asky, a ditzy, daydreaming teen, whose only reason for becoming a nurse is a message written by her childhood self in an old book through Teito Nursing School. She will make friends, she will find love. But will everything turn out OK? You can find out for yourself at 50% off!

And be sure to check out the full list of Degica Games on sale! Make your Summer memorable with Degica Games.


Koihime Enbu: Tournaments, Updates, and New Site!


Hi Everyone!

We have a lot happening with Koihime Enbu in the next few weeks! Tournaments, Updates, and more. So let’s take a look at what is coming!

Some of you may have noticed that Koihime Enbu’s netcode had a few issues with spectator mode, causing some drops and unexpected room kicks! We have an update coming that we are hoping fixes this.

To test this update, we are bringing back our good friend Brett to host another Koihime Enbu Tournament using the new beta! This tournament will be held on June 25th at 5pm Pacific. Jump in to play, or maybe just watch on our Twitch.


To sign up, please head on over to the Koihime Enbu Tournament Challonge sign ups here!

We look forward to seeing you all duke it out on our new netcode! If the update looks stable in the tournament it should roll out not long after that.

And remember, with the price drop to just $20 on Steam, jumping into the tournament, even for a newbie is cheaper than ever. Buy today and you have almost a week to practice!

Interested in doing a tournament live? Will you be in LA for Anime Expo? Find us at the Degica Booth on July 1st and 2nd to sign up for our Koihime Enbu Single Elimination Tournament!

The tournament will be held from 4-6pm on Day 2 of the convention (Sun, July 2nd) right at our booth.


And for a final announcement, we are also unveiling our new Koihime Enbu Site. Here, you can learn about the mechanics, the characters, their movelists, and upcoming Koihime Enbu news! So make sure to check it out!

And that is everything for today Koihime Enbu fans! One online Tournament, one live Tournament, a New Site, and an upcoming Update!

Hope to see you Sunday at the online tournament or in July at Anime Expo!